According to Dr. Orey (Laureate Education, 2008), the behaviorism learning theory is based on operant conditioning, with two primary mechanisms. One mechanism focuses on the reinforcement of desirable behavior, which provides rewards to students. The second mechanism punishes the undesirable behavior by either not offering a reward or ignoring the unwanted behavior. One way to help students perform desirable behaviors is using the reinforcing effort strategy. This strategy helps students understand that they are the ones in control of their learning and helps monitor their achievements. “Research shows that the level of belief in self-efficacy plays a strong role in motivation for learning and achievement” (Pitler, Hubbell, Kuhn, & Malenoski, 2007). According to Pitler, Hubbell, Kuhn, & Malenoski, (2007), one way in which effort can be monitored is by creating a spread sheet in Excel to record their efforts and achievement. Although I have not used this strategy with my students I believe it can be effective. Since elementary school students don’t keep track of their grades, using this tool can be valuable as they could see their grades. If students are aware that they are failing, they might be motivated to try harder to bring up their scores. This reinforcing strategy correlate to behaviorism as students can be rewarded for improving grades (desirable behavior).
Another strategy that correlates with behaviorism is homework and practice. This strategy is based on drill and practice needed for mastery of skills. Thanks to technology this strategy can be more engaging, fun and meaningful than just a simple worksheet. Today there are multiple sources; web-based or software applications that support practice and mastering of skills on every academic subject. “Web resources allow students to practice concepts and skills repeatedly from their homes, during a study period, or even as an anchor activity in a differentiated classroom” (Pitler, Hubbell, Kuhn, & Malenoski, 2007). One of the advantages of using this type of technology resources is the immediate feedback students receive, which is not always possible when the teacher grades papers. Knowing the results of their practice right away can help students focus on the specific area that needs improvement. One disadvantage I see with the use of technology as suggested is the digital divide. Although all students might have access to the same resources at school, not everyone have access to a computer or internet connection at home. Thus, not everyone have the same learning opportunities, which might translate in lower achievement for those in disadvantage.
Use of technology to learn and master skills is one thing my students enjoy in my classroom. In the Using Technology with Classroom Instruction that Works textbook, there is mention of programs such as Starfall and BrainPop, that I currently use in my classroom to reinforce practice of skills. Starfall is an effective program to help my low level readers acquire skills needed to fill their reading gaps; and BrainPop reinforces my lessons with a video clip, followed by a quiz. The use of technology in the classroom is effective not only for drill and practice but also to introduce new concepts. For example the use of video clips is more powerful than listening to a lesson since students are using more senses to get the information. Technology is great! We all need to use it in our classrooms to help our students succeed.
References:
Laureate Education, Inc. (Executive Producer). (2009). Program number four. Behaviorist learning theory. Bridging learning theory, instruction, and technology. Baltimore: Author.
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.
Thursday, May 14, 2009
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Yolanda. I do like the immediate feedback that a computer game or tutorial can provide. It seems to make more of an impression on the students when they know they made a mistake at the time. Also, they are so tuned in to playing computer games, they have trouble staying focused for over several minutes in a normal lesson. I teach high school and I always have to make sure that I keep learning math as the center topic and not let the game take over. Cathy
ReplyDeleteYolanda,
ReplyDeleteYou brought up a really good point when discussing homework and practice -- not all students are able to participate in using these programs when they are home because they do not have access to a computer or the internet. Since that too would be a concern of mine, I was thinking of ways you can lessen the divide. What about setting up an after school "homework" session where students could attend and use the computers at school, rather than doing it at home at all. You could also recommend/mandate the "homework" session for students who are simply struggling and need extra help - who probably are not doing school work when they get home regardless whether they have the technology or not. This is something we have started to do in my school and I have seen such a difference in students -- even those who are not enthusiastic about learning. It is just a suggestion, however, I am curious to know what you think?
Cathhgy,
ReplyDeleteWe can only hope that we engage our students one way or the other. I can imagine that is is harder for high school teachers to keep students focused on any lesson. But understanding the lesson is essential to create a foundation where they can build on. I'm with you when you said that students can stay focused on a game for a long time but not on a lesson. Perhaps those students need to be "hooked" on learning that way, don't you think? The problem I see is that more curriculum developers are needed to create lessons for this type of learners. Is this they way education will be in the next years?
J. Salomon,
ReplyDeleteI think your suggestion about the after school program is a good one. That will definetely narrow some the digital divide. Learning software and internet connection are two things students need to compliment their learning. We can't expect our students to learn in traditional ways anymore. We live in a digital world with unlimited resources to help all type of learners. However, to make things happen there needs to be a vision within the school administration and often funding needs to be available. Unfortunately, we require our students to do more and more with state mandated testing but not enough funding is given to even pay for regular programs. An after school program could be something beneficial for my Title I students, but our school district is struggling with money. Sadly, we the teachers are the only resource our students have to help them in their learning. Isn't that sad?
I also use BrainPop in my classroom and love the reaction that I get from my students. The programs are very detailed and always seem to have just the information that I need to meet standards for my lessons. The visuals and graphics are awesome and I love the videoes and quizzes that come with the lessons.
ReplyDeleteYou are right though that not all students have access to a computer so any type of technology lesson has to be performed in the classroom. I wish that all school systems were able to have a class set of computers in each classroom so that each student could excel in technological skills. This way we could assign computer activites for classwork and practice rather than worksheets and book work.
There are so many programs out there that are effective teaching tools, we certainly can't overlook them. I also use BrainPop and my students think it is a fun way to review/learn. I am currently searching for a program that will help with more editing and revising of papers. Do you know of any? It sounds like you teach Language Arts, so I thought you may have a suggestion. The new writing standards are expecting novelists for their standardized testing and I am not above asking for helping with these writing skills. Let me know if you have any to share with me.
ReplyDelete